Yeah, it's too bumpy, but it was still pretty smooth so it was at least ridable :pĪbout the terrain and ugliness, I was going to add some trees but didn't get the to work, I've explained the problem in the track editing section. 13 Seattle Round 13 of MX Simulator Pro SX will be LIVE on Racer X Tonight MX Simulator Sky Madness Rd. You heard right for the first time ever the TMFR Stallion Blend's, PSD's & JM's are now freely available for the community to openly work with. 15 April 2023: TMInfidel - TMFR Presents the 2023 TM Racing Source Files in 8K. Regarding the size, I realized that pretty soon but didn't bother to change it, going to kick up the size for the next one. TM Factory-Racing - TMFR MX Simulator Team. If you look up San Pasqual, Sonora, or Springburg by Voutare I think you can get a pretty good idea of what a simple, short, and fun track is at its best. Let’s have a little bit of fun for a Monday shall we Storken made this wild track a long time ago but I never fully got around to finishing the March 23, 2020. Also need to work on the track path, all the holes and bumps that are in the berms because you didn't smooth out the corner before hand or painted it weird can make the bike unsettled and isn't a good thing for a "begginer track". I think you used too small of a map and you are to close to the edges of the map and it just looks ugly. This is a pretty good idea, I've had the idea to make stock-track-esque but have awful follow through these days. I was more so making a laugh at the thought of checkerz making anything more than the terrain, because he doesn't. Pumaxcs wrote:I by no means want you to think that was me telling you angrily to "get it together".
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